06.18.08

Fairyverse Wood is Opened !

Posted in Virtual Characters, Virtual Guides tagged , , , , at 12:15 pm by atabary

Fairyverse Wood is now opened !

Now you are probably wondering what this is all about… Well, Fairyverse Wood is a small parcel that we are using as our showroom on MASA Group island. Here is the slurl: http://slurl.com/secondlife/MASA%20Group/140/91/22.

Once you get there you should be greated by our completely autonomous receptionist: Very Finesmith. She will tell you a little bit more about this island populated by fairies…

Catch the fairies !

The fairies are fully autonomous characters too. No human being is controlling them. This might be why they are very very shy: whenever you are trying to get close to them, they are escaping. They are trying to hide behind the rocks and the trees…

So go and try to catch them !
Alexis Tabary

PS: my Second Life avatar is Chnoum Milena.

04.16.08

Animation: A Little Chat

Posted in Virtual Guides tagged , , , at 9:11 pm by atabary

To keep you waiting while we keep working on our virtual receptionnist, here is a little video that shows some improvements in terms of animation.

If you remember the video of the blog post Chatting With Hotep Milena, this video is pretty much the same, but this time Hotep seems much more alive…

Alexis Tabary

03.31.08

Hide & Seek Behavior

Posted in Virtual Guides tagged , , , at 3:17 pm by atabary

Once more a video from Second Life, this time showing Hotep Milena configured with a Hide & Seek behavior. It really is a very basic hide behavior, with very simple rules. She is trying to hide behind one of the two rocks: the farthest from my own avatar (Chnoum Milena).

The interesting thing in this video is of course not the hide behavior per se. It’s the ability for the bot to detect the position of my own avatar and of various objects in the environment.

Our bots are aware of their surrounding environments, avatars and objects.

Alexis Tabary

03.26.08

Chatting with Hotep Milena

Posted in Virtual Guides tagged , , , at 1:19 pm by bravenewbot

Here is a short video of a little chat with Hotep Milena, the receptionnist on our island. As you can notice there are a couple of things to improve: she speaks a little bit too fast, and she is too static. But I’m confident that she will learn quickly…

As I am writing you won’t actually see much on the embedded video, but you can check the video in “HD” directly on vimeo website: http://www.vimeo.com/826560

Alexis Tabary

03.20.08

Bringing Life to Virtual Worlds

Posted in Virtual Guides tagged , , , at 9:48 am by bravenewbot

I noticed a problem on most islands in Second Life, specially on corporate islands: they are empty. Not empty in the way that there is nothing on them: they are usually nicely designed, with nice buildings, terraces and gardens. But there is nobody, no other avatars, and nothing to interact with. Maybe a panel to look at here, a video to stream there, and maybe a notecard to skim over. But no life.

It doesn’t necessarily mean that those islands are failures. Depending on what the creators had in mind, they might even be very successful. For instance a corporate island might be setup for meetings, and hence be empty when there is none. But if you want to use it as a communication medium, to show your products, attract new customers, have them live an experience with the hope of some day making a sale, an empty island is a very bad sign.

An empty island hinders the experience of lone travelers. You remember Will Smith walking through an empty NYC in I am a legend? That’s the kind of experience people have when they walk through an empty corporate island, minus any kind of fun (after all, seeing NYC empty is quite a thing). The best solution to this problem would be, of course, to have actual people greeting the visitors. But actual people would make rather expensive receptionists and guides for SL.

So here we are: bots. Why bots ? They are cheap, and can actually convey information. You can have a bot greeting people, telling them a couple of things about your island, and suddenly they won’t feel lonely anymore, and will know what your island is all about. Second Life is built for interaction between avatars, so I believe that’s the right way to communicate in it.

We are developing such a bot, named Hotep Milena, on our island (MASA Group, not yet opened to the public). As I am writing she can: greet people who are getting in the zone she is monitoring, navigate through her environment to meet them and engage in a conversation, and answer simple questions about Masa Group. She should be ready to bother our visitors soon, so stay tuned!

Alexis Tabary

[update 03/25/2008] New picture of Hotep Milena, Masa Group island bot.

Hotep Milena